These four figures are to bolster our 'Strange Aeons' and pulp adventure games. I thought it would be good to get some more 'common men' done up to help to flesh-out the ranks. Three of these are from Footsore Miniatures' Irish War of Independence range, while I can't for the life of me recall where I sourced the smoking fellow (any ideas?). I believe all of them are Paul Hicks sculpts.
I think I was channeling 'The Wind that Shakes the Barley' when I was working on these. Lots of muted earth tones with just a little punch of bright colour to liven things up.
I like the animation of this fellow in the blue sports coat and grey trousers. He looks as though he's dashing for cover, hoping that the opposition doesn't get a bead on him first.
I thought I'd give this chap a natty red vest as he looked to be a stylish cove. I've always liked the look of the old 'broomhandle' Mauser (even before it became ubiquitous as Han Solo's blaster). I know it's supposed to weigh a ton, is as ungainly as all hell, but it just looks so darn cool and seems perfect for pulp adventure settings.
This last guy, taking a drag on his cigarette, was just intended to be a low level thug or an innocent bystander, but as I was working on him I began to imagine him as something much more. The fact that he doesn't have any weapons made him somehow more menacing and strangely interesting. He's since become quite the hard-ass character in our imaginary Pulp world. His name is Manus 'Mug' McEoghan, ex-IRA hitman and powerful psychic. He now works for the 'League of Nations League' investigating and defending humanity from Cthonic activity.
His primary 'weapons' are his psychic abilities (telekinesis and clairvoyance), with his only physical attack being a deft (and understandably short range) 'cigarette flick'. A nasty, nasty little man. In our last scenario he was teamed up with the 'Limerick Twins' and as a trio they were an absolute terror. Great fun.